This week, Valve shockingly launched a teaser website sporting a brand-new VR headset, dubbed as the Valve Index. The device seems to be a headset of its own making and not one in association with HTC (its longtime VR partner). The teaser site provides no data other than that the device’s supposed launch date is May 2019.
Having said that, there is actually a lot of things we can view in that picture, and a lot we can come up earlier leaks of Valve. We can observe the Valve Index has almost 4 wide-angle prominent cameras, solidly recommending that, similar to the Oculus Quest and other 2nd-gen VR devices, it will have all-rounder tracking to let users to navigate around a room without being concerned about positioning external tracking cameras or base stations.
It has got an adjustment slider, most probably for interpupillary distance (IPD) so it can contain users whose eyes are set further apart or closer together than normal. It is a fairly ordinary functionality, but something the new Oculus Rift S remarkably falls short of. (Oculus claims that you can configure your IPD in the Rift S’ software settings.) Further than this data, we still have no clue about peripherals, specs, or whether this is going to be a standalone device, similar to that of Quest.
Speaking of VR, earlier Sony celebrated an objective for PSVR: 4.2 Million headsets traded. It sure seems like a lot, but if you put it in evaluation to other extremely publicized console accessories, such as the Kinect motion camera or the Sega CD, it is a far less inspiring milestone, as claimed by media reports.
There are two essential figures to see at for the PSVR: how many devices it has traded, and what amount of entire console users have purchased it, otherwise dubbed as the attach rate.